The Legend of Zelda: Ocarina of Time on Switch 2 appears to skip Nvidia’s DLSS and upscale with AMD’s FidelityFX Super Resolution 1.0 plus SMAA anti-aliasing instead, according to the remake’s own version 1.0.0 license notices, reported today by Notebookcheck. It launches November 5, and Nintendo has not commented on the upscaler.
The evidence is a clip posted on X by SuperMetalDave64, which opens the game’s software menu and scrolls its third-party licenses. One entry reads “FidelityFX Super Resolution 1.0 (FSR)” with a 2021 copyright line for Advanced Micro Devices. FSR 1.0 is AMD’s upscaler, which enlarges a lower-resolution image to fit the screen. Farther down the list comes SMAA, the anti-aliasing pass that smooths jagged edges, and no notice shown mentions DLSS.
The catch: a license notice only proves the code ships in the build. It does not show when the upscaler runs, at what internal resolution the game renders, or whether DLSS appears elsewhere, and proprietary tools do not always need one. The missing entry is a strong signal, not proof.
Nintendo’s own Switch 2 games have gone the same way. Donkey Kong Bananza runs FSR 1.0 and SMAA at 1080p to 1200p docked, and Mario Kart World shipped without DLSS. Third-party ports on the same hardware do: CD Projekt Red confirmed DLSS in all four modes of Cyberpunk 2077 on Switch 2, and Hogwarts Legacy uses a lighter DLSS model at 1440p.
For buyers, this is mostly about thin geometry. FSR 1.0 enlarges each frame on its own, without earlier frames, cheap on a handheld but recovering less fine detail. Thin geometry such as grass and leaves is where a spatial upscaler shows its seams, which is what some players on the Switch 2 subreddit say they already spot in the trailers. Trailer compression makes that a weak read, so the verdict waits on the retail build.
The remake costs $59.99 digitally or $69.99 physically in the US, and it unlocks at midnight local time on November 5, with the US on midnight Eastern. Our release-time guide has every region’s clock. Three days out, the verdict is one preload away.
Edited by Kerwin Stewart, Editor-in-Chief · How we report
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