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Wildaria Launches on Steam Oct 8 at $14.99, Crosses 2,000 Sales in 10 Days

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Wildaria Launches on Steam Oct 8 at $14.99, Crosses 2,000 Sales in 10 Days
Image: SpaceFudge

Wildaria, a procedurally generated creature-tamer RPG from solo developer SpaceFudge, launched into Steam Early Access on October 8, 2026 for $14.99 USD and has crossed 2,000 sales within ten days, according to the developer. As of this writing, 39 of 41 user reviews on its Steam store page are positive, a 95.1% positive rating.

The game sells for $14.99 on Steam (Windows and Mac) with no current discount. SpaceFudge says the price will rise “slightly” once a multiplayer update ships; the studio plans to stay in Early Access for roughly two years. The developer is based in Los Angeles, and the Ballona Wetlands, the last wetlands remaining in the city, inspired the game’s flora and fauna per the Steam description.

What’s in the Early Access build

The current build ships with four unique biomes, 40+ tameable creatures that can be ridden into battle, three main bosses, skill trees for the player and each pet, quests and dungeons, plus a Trailsweeper (Minesweeper-style) mini-game. Still in development: a cooking system, more biomes and bosses, 100+ additional pets, and a multiplayer mode that SpaceFudge says will trigger the small price increase.

What players and critics are saying

The 95% positive rating is unusually high for a small Early Access indie at this stage. Steam’s review-score bucket puts Wildaria at “Positive,” and the only two negative reviews so far flag Early Access polish issues rather than core design. ScreenRant’s Tom Wilson, writing about Wildaria on October 18, called the scope “ridiculously ambitious” and the execution “brilliant.”

Creature-tamer RPGs sit in a tight niche alongside Palworld, Cassette Beasts, and Coromon, where the bar for “different enough to launch” is high. Wildaria’s hook is the procedural world plus a five-species character creator plus per-pet skill trees, all from a single developer. For example, the closest recent Pixel Herald analogue on a solo-built creature-tamer is Off-leash Interactive’s Trollheim: Gnomes (Oct 17), which took a Nordic folklore angle; Wildaria takes a GBA-era Pokémon-meets-Zelda angle. Other indie EA launches we’ve watched this month, Beyond These Stars (Oct 16) and Japanese Ramen Simulator (Oct 15), both rode a single strong hook plus a developer-confirmed sales milestone into our coverage. Wildaria’s 2,000-sales milestone in ten days suggests its audience is finding it, even if Steam has not yet broken 50 reviews.

Edited by Kerwin Stewart, Editor-in-Chief · How we report

Kerwin Stewart Editor-in-Chief

Founder and editor of Pixel Herald. Every story is checked against our Editorial Standards and links its sources.

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