Titanium Court, the match-3 puzzle (a match-3 is a tile game where three or more same-colored pieces connect to clear the board) and tower defense roguelike (a hybrid where each run builds fresh defenses in a randomized sequence) from creator AP Thomson and publisher Fellow Traveller, will launch on Nintendo Switch, Nintendo Switch 2, PlayStation 5, Android, and iPhone on October 29. The game has been on PC since April 23, 2026.
The wider launch was confirmed today in a press release from Fellow Traveller and a Gematsu report. Fellow Traveller is using the expansion as a showcase moment. Titanium Court took the Seumas McNally Grand Prize and the Excellence in Design award at this year’s Independent Games Festival, per the release. It was named in GamesRadar’s, Kotaku’s, and NPR’s best-of-2026 lists, per the same source.
The PC version is paid and has built its reputation on sharp, surreal writing from Thomson (also known for Consume Me and Fortune-499). The studio published a new 59-second Console and Mobile Trailer on the Fellow Traveller YouTube channel today to mark the date. Pricing for the console and mobile versions has not been announced in the press release, and the demo currently sits on the Steam page alongside the PC version.
This launch slots into a busy stretch of multi-platform indie rollouts we’ve tracked. Last week’s Sifu iOS and Android port framed October as a month when premium single-player indies chase a phone-sized audience. Sloclap ran into the same silence on pricing: Sloclap also did not announce a price in its Sifu mobile release, per our coverage. Tomorrow’s Escape Academy 2 PS5 launch is another console-side expansion in the puzzle space. And Ashes of the Singularity II closed out today with a lock-in for its November 10 Steam-only launch. That game is doing the opposite: tightening onto one store. Titanium Court is doing both at once, with a five-platform day.
Our read: Fellow Traveller has built the strongest recent track record of any publisher for mid-budget puzzle or adventure indies, with its roster running from Citizen Sleeper to Stray Gods and now this. The interesting market test here is whether a five-platform day-one with mobile included actually changes lifetime sales in a year where mobile ports have mostly gone one-at-a-time. Watch Fellow Traveller’s socials in the next two weeks for the price reveal. The phrasing in today’s release (“one of this year’s must-play indie titles”) is the publisher making that pitch for itself, and now it’s on the studio to deliver.
The console and mobile trailer is below.
Edited by Kerwin Stewart, Editor-in-Chief · How we report
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