Tales of Eternia Remastered launches October 15, 2026 in Japan and October 16, 2026 worldwide, Bandai Namco confirmed today in a PlayStation Blog JP launch reminder. The first-ever remaster of the 2000 PlayStation JRPG goes out on every current PlayStation, Xbox, Nintendo and Steam at once. The Japanese retail SKU already includes full English text and English voice work alongside the Japanese.
The official site lists the same day-one lineup as the launch: Switch 2, Switch, PS5, PS4, Xbox Series X|S, and Steam. PS5 and PS4 digital buyers get both versions in a single purchase. The Switch 2 SKU is one of several major Bandai Namco / third-party launches on the new console this fall, alongside STARDUST: Wish of Witch on PS5 and Switch 2 and Shin chan on Switch 2 in March 2027. Bandai Namco Entertainment America has the US release on its books for October 16 (per the PS Store US product page) and the global Steam page is already up in English. The gap between Japan and the rest of the world is the usual one-day release pattern rather than a separate localization pass.
Tales of Eternia first came out on the original PlayStation in Japan in 2000, and in North America in 2001 under the name Tales of Destiny II. A PSP port followed in 2005 in Japan and later in Europe, but the game has never been released on a modern platform until now. The new release is a from-the-ground remaster by TOSE, the long-time co-developer on the Tales series, with new quality-of-life features rather than a straight upscale.
What’s new in the remaster
Features the original release didn’t have:
– A boost function that lets players tune experience gain, damage, encounter rate and more to taste.
– Destination markers for the main story, items, new Artes and timed events.
– High-speed mode in auto-battle, plus a battle retry with item/equipment re-equip.
– A graphics/SE toggle to switch between the original 2D art and the new remaster art, and between the new and original sound effects.
– A new Unknown difficulty above the original Mania mode, unlocked on a second playthrough.
– A v.2.0.0 day-one update that adds title carryover on new-game-plus and a Remaster/Classic font toggle (Japanese only).
The battle system itself is the original A-LMBS (Aggressive Linear Motion Battle System), a 2D side-view combat system where the player’s party attacks in real time on a single plane. A-LMBS debuted in Tales of Eternia, so this is also the first time this version of it has been playable on a modern platform.
Pricing and editions
The Japanese retail price is 3,600 yen plus tax for the standard edition (around $24), 6,300 yen plus tax for the Digital Deluxe, and 10,100 yen plus tax for the physical Special Edition. The Digital Deluxe adds a digital art book, the 109-track digital soundtrack, a “battle BGM pack” with classic Tales tracks and a growth-item pack. The Special Edition adds a pin set, acrylic diorama, 8 illustration cards and 13 flake stickers on top of the game. The Steam version is open-price. The Japanese version is CERO B, the Japanese age-rating tier for 12 and up.
Can you play it in English?
Yes. The Japanese retail SKU ships with English text, English voice, and seven other languages in the text layer: French, German, Italian, Spanish, Russian, Traditional and Simplified Chinese, and Korean. The official spec sheet lists the same language set across every platform. The PS5 is region-free, and the Japanese PSN Store listing is the same product as the US one. A Western PSN account can buy the Japanese version and play it in English without modification. PC players can simply buy the global Steam version. The only catch is that there is no separate Western physical release: Western PS5 and Xbox players who want a disc or a cartridge will need to import the Japanese SKU, which runs in English out of the box.
What it is
Tales of Eternia is the third mainline Tales of JRPG, after Tales of Phantasia (1995) and Tales of Destiny (1997). It follows Reid Hershel, a hunter from the world of Inferia, and his friend Farah Oersted as they meet the Celestian girl Meredy and try to stop the Grand Fall, a cataclysmic collision between their two worlds. The story is one of the shorter Tales entries (around 30 hours), but the battle system was widely praised at launch for being faster and more readable than earlier Tales games. As of launch week, pre-orders were not yet open on Steam in the US, where the store page lists the game as coming soon with no price. It lands in a busy week of Japan-first releases, alongside the Total War: SHOGUN 2 Complete Edition with first-ever Japanese voice acting that launched in Japan earlier this week, and Sony’s Japan-only PS5 Digital Edition in Midnight Black, both part of the same late-2026 run of regional-first Japanese releases.
Correction (October 14, 2026): An earlier version of this story said Tales of Eternia first came out on PSP in 2005 and was the first Tales game with full English voice acting. It first came out on the original PlayStation in 2000 (North America in 2001 as Tales of Destiny II); the PSP version was a 2005 port.
Edited by Kerwin Stewart, Editor-in-Chief · How we report
Comments
Join the discussion Will you play Tales of Eternia Remastered on day one, or wait for a Western physical release?
Loading comments…