Konami Already Planning ‘Second and Third Waves’ of New Silent Hill Games

by · · Updated October 9, 2026
Konami Already Planning 'Second and Third Waves' of New Silent Hill Games
Image: KONAMI

Konami is already scoping a “second wave” and “third wave” of Silent Hill games, series producer Motoi Okamoto told Famitsu this week. The first batch of new entries, rolled out over the last few years to end a long release drought, is officially in the books.

Trailer SILENT HILL: Townfall | Launch Trailer (4K: EN) | KONAMI · Video: KonamiAsia

“All three titles we initially announced were able to be released successfully, so we’re relieved (laughs),” Okamoto said in Famitsu Issue 1965, per translations published by Game Observer. He added: “They’ve also received high praise, and we are satisfied with it”.

That first wave covers the Silent Hill 2 remake from Bloober Team, the Japan-set Silent Hill f, and last month’s Silent Hill: Townfall. IGN gave Townfall an 8/10 and called it “a welcome shot in the arm” for the series. A fourth title, the free-to-play Silent Hill: The Short Message, was greenlit after management came around to a wider plan. Famitsu is a long-running Japanese games magazine, and Game Observer is the English outlet that first translated Okamoto’s interview.

Konami’s revival has had a notably different shape from peers like Sega’s Year Two roadmap for Sonic Racing: CrossWorlds. The company has leaned on outside developers for almost every entry rather than running the franchise in-house. The producer-interview format itself has been a recurring news vehicle this fall: Nintendo of America’s Doug Bowser made headlines earlier in the week when he told Polygon that GTA 6 for Switch 2 was a question for Rockstar.

Okamoto said he had to push for more than one remake to avoid a repeat of the post-2015 cancellation slump. “Just one remake is not enough; as a producer, I cannot let it end only with that”, he told Famitsu. He added: “If there were only one release, people would think the development is going to be cancelled again”.

“Successfully launching this ‘first wave’ comes with great relief, but we’re not stopping here; we must think of the second and third waves”, Okamoto continued. “We can’t share specific details, but we’re currently looking at a number of projects”. Konami also plans to keep the hands-off approach with external studios, a policy Okamoto has credited with the franchise’s recent run.

The only future Silent Hill title Konami has officially confirmed so far is the Bloober Team-led remake of the original Silent Hill, announced last year. Everything beyond that is unannounced, though Okamoto said in the same Famitsu sit-down that he’s aiming for roughly one new Silent Hill game a year going forward.

Our analysis: walking the Famitsu Issue 1965 interview, three Silent Hill games have shipped across the roughly four years since Konami’s 2022 Silent Hill Transmission reveal, an average of one every 16 months, with each title built primarily by an outside studio. Okamoto’s stated “one game per year” target from here would be a clear acceleration on the prior 16-month cadence, and his pushback against a single-remake approach is a direct response to the 2015 cancellation of Hideo Kojima and Norman Reedus’ Silent Hills. He warned that releasing only one title would invite the same “cancelled again” perception fans had in the post-2015 era. Case example: if you only care about the next major Silent Hill, the only confirmed entry on the books is the Bloober Team-led remake of the original. If you want Konami horror this month, Castlevania: Belmont’s Curse lands October 15 at $39.99. It’s the publisher’s first new Castlevania in years and the cleanest test of whether it can run two dormant horror franchises in parallel.

If Konami hits that pace, fans won’t have to wait another full decade for the next round of fog, monsters and radio static.

Edited by Kerwin Stewart, Editor-in-Chief · How we report

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