Not officially, no. Sony hasn’t announced the PlayStation 6 or any of its features. What it has done is file a patent for its own kind of frame generation, and the publication went live on October 15. Combined with what Mark Cerny told Digital Foundry in March, it’s a strong hint about where PlayStation is heading.
The filing is US 2026/0320740 A1, titled “Generation Super Sampling,” from Sony Interactive Entertainment with engineer Denis Dupeyron as the inventor. It never mentions PS6 by name.
How Sony’s version works
Frame generation is a technique that shows extra, AI-made frames between the ones a game actually renders, so motion looks smoother than the hardware could draw on its own. Nvidia’s DLSS Frame Generation and AMD’s FSR Frame Generation both slot a fake frame between two real ones. That means the game has to wait for the second real frame before it can show you the one in between, which adds input lag.
Sony’s filing goes the other way. An encoder network squeezes the frame that was just rendered into a compact summary, and a decoder uses it to predict the next frame. That guess goes to the screen while the real one is still being drawn. The model can also take motion vectors and your recent controller inputs, so if you’re flicking the stick right, it expects the camera to swing right.
A few other details from the filing:
- The decoder can predict several future frames at once.
- There’s a simpler fallback with no AI at all, which shifts blocks of pixels along their motion vectors.
- The network trains on ordinary gameplay video by comparing each guess with the real next frame, so nobody has to label training data by hand.
How long Sony has been on it
This isn’t a new idea at Sony. Per Patentlyze, the application filed in June is a continuation of one Sony filed on December 21, 2023, which puts the research at nearly three years old. The new filing is still waiting for an examiner, and it lists no latency or image quality figures.
Cerny has already said where this is going in broad terms. He told Digital Foundry in March that a frame generation library “should be seen at some point” on PlayStation platforms, but not in 2026. He also said PSSR 2, the PS5 Pro’s upscaling tech, uses the same algorithm as AMD’s FSR 4, which Sony helped develop.
Predicting forward is the harder problem, and it’s the only version that makes sense for a console aimed at TV players who notice lag. When the guess is wrong, say on a sudden camera cut or an enemy popping out from cover, you’ll see the error for a frame before the real one lands. That trade-off is why the missing latency numbers matter more than the patent itself. Leaks have the PS6 targeting 4K at 120 FPS in most games, and most TVs top out at 120Hz, so one predicted frame helps more than four.
For what PS6 might cost, see our breakdown of KeplerL2’s $680 memory claim. On PC, Nvidia is pushing the same way with its faster DLSS 5 model.
Edited by Kerwin Stewart, Editor-in-Chief · How we report
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